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Blast Royale skins

Over 2024 and 2025 I worked on First Light Games on the game Blast Royale, a topdown dual stick shooter battle royale for mobile.
During this period I made 82 skins. Plus other props and stuffs. so it was a lot of art.

I did the concept of some of the skins, I think 2/3 of them all. And did all modeling, UV and texturing of them. Textured in 1024x1024 (for promo arts) and the UV unwrap is in a way that the textures still hold sharp in the final 256x256 used inside the game.

Rig ,animations and promotional renders was made by https://www.artstation.com/cobemilton and you can see in his page some of them.

All skins are between 5k to 6k triangles. was very challenging to make them look cool and full of details while optimized.